LEVEL DESIGN

As a professional Level Designer in the video games industry, I created 3D environments for online multiplayer PVP shooter games using game engine technology created by id Software.

I shipped AAA titles as a Multiplayer Lead Level Designer and before going pro I was a very active community mapper, creating custom levels and hosting a map review website for the Q3:TA missionpack to showcase the work of other designers.

AAA Video Game Credits:

I designed levels for a variety of online multiplayer PVP game modes:

  • Deathmatch, Team Deathmatch, Capture the Flag
  • Objective-based team play with attackers vs defenders
  • Tactics for dominance of pick-up items (ammo, health, power-ups)
  • Tactics for area control with no pick-ups
  • Large levels with vehicle gameplay
  • Base-style corridor interiors
  • Outdoor terrain landscapes
  • Bouncy “space” platformers
  • Contemporary and historical theme, but also fantasy and sci-fi (my fav)

PROFESSIONAL WORK

ETQW – Area 22

I created immersive video game worlds from concept through to final multiplayer levels and progressed my career into leadership roles with more responsibility and wider scope within the design team.

Role: Lead Level Designer

  • Managed the design team, fostered creativity and efficiency for a healthy work-life balance
  • Hired and developed designers through a comprehensive training curriculum with stretch goals and regular feedback
  • Assessed scope of work, scheduled, steered production, and audited quality of levels
  • Collaborated with software engineers to refine tools and pipelines for wide adoption
  • UK liaison with US-based Executive Producers on Doom 3 multiplayer, chosen for deployment to work at id Software in Texas to finalise levels prior to shipping

Role: Level Designer

  • Designed blockouts and mission objectives
  • Set up gameplay triggers, scripting, A.I. bot hints and navigation debugging
  • Environment detailing and theme, texturing, lighting, atmospherics
  • Terrain, buildings and prop modelling
  • Clipping/collision, scene optimisations, bug fixes