Video Game Reel
07 December 2009
is a sample of my work as a Lead Level Designer in the video game
industry using idTech4 and Maya.
create the video, I spent a day flying around the maps trying to
capture the footage with a filmmaker's cap on. The shots are mostly
conventional camera work with tracks, pans, tilts, and a bit of
a helicopter shot in Slipgate near the end. Most shots use a field
of view (g_fov) smaller than the default 90. In most cases, I'm
using g_fov 35.
the footage in real-time using Fraps screen capture software and a wired Microsoft PC 360 gaming controller
(apart from the Doom3 sections where I used a very low-sensitivity
mouse setting). I created custom game configs to control various
game pad sensitivity settings and to kick off developer commands
to demonstrate lights, textures, and triangles in a few scenes.