Mark Fry

[ Level Design : Wolfenstein ]





Lead Level Designer (multiplayer)
Endrant Studios,
2009 - PC, Xbox 360, PS3

An id Software game developed by Raven Software and published by Activision, Wolfenstein's multiplayer levels were created by Threewave Software and Endrant Studios.

"In Wolfenstein you play B.J. Blazkowicz, a highly decorated member of the Office of Secret Actions(OSA). You are sent on a special mission into the heart of the Reich to investigate evidence of the Nazi's possession of a new and mysterious power."




As Endrant's Lead Level Designer on Wolfenstein multiplayer my task was to take the levels started at Threewave Software and introduce new elements from Raven's singleplayer component of the game. Using my years of experience with the idTech 4 engine, I tried to maintain much of the levels' original essence while at the same time achieving the publisher's goal.

I made passes through the eight multiplayer levels to specifically tune the lighting for gameplay, performance, and aesthetics.

I also optimised the majority of environment models using Maya and Lightwave, taking assets created for the streaming single player engine and reducing the number of polys & texture memory to help scene performance in the multiplayer engine. In most cases I was able to achieve the required speed gains without any noticeable affect on the quality of the overall look of the level.



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