first taste of custom level design was with id Software's Quake
III Arena, a BSP brush-based engine. I created most of my levels
using the third-party tool, GTKRadiant.
custom Q3A deathmatch levels along with a massive custom
multi-arena to be played with the gladiatorial Rocket Arena
created custom sport-oriented levels for the Q3A missionpack,
Quake III Team Arena, where the focus was on teamwork and
the main game mode was Capture the Flag.
at one time a very active member of the Quake 3 World mapping community,
learning alongside all the great folk there and offering my advice
when possible. I later set up a PlanetQuake web site, "missionpack
maps", as a repository to host custom Q3TA maps from