first taste of custom level design was with id Software's Quake
III Arena, a BSP brush-based engine. I created most of my levels
using the third-party tool, GTKRadiant.
custom Q3A deathmatch levels along with a massive custom
multi-arena to be played with the gladiatorial Rocket Arena
created custom levels for the Q3A missionpack,
Quake III Team Arena, where the focus was on teamwork and
the main game mode was Capture the Flag.
a very active member of the Quake 3 World mapping community,
learning alongside all the great folks there and offering my advice
when possible. I later set up a PlanetQuake web site, "missionpack
maps", as a repository to host custom Q3TA maps from