Mark Fry

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VFX FILMMAKING LEVEL DESIGN
 
 

 

 

 

I want to believe... in strange new worlds, new life, and new civilizations.

 

 
   
 

 

VFX Industry Reel 2012

This is my roto/prep industry reel of work done while at Double Negative:

  • The Dark Knight Rises (2012)
  • Total Recall (2012)
  • Rush (2013)

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Enemy Territory: Quake Wars

I was involved in all aspects of level design including initial design concepts, terrain & architecture blockouts, environment art, lighting, detailing, scene performance optimisations, multiplayer AI scripting, and bug fixing. I regularly encouraged the level design team to strive to improve their Maya modeling skills so that we could create the appropriate geometry for the situation, be it in BSP brushes, curve patches or model geometry.

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Workbench Set Extension

The goal for this locked-off greenscreen VFX shot was to create photoreal CG assets in Maya that extend the set behind the workbench. I also wanted to enhance the character in the shot by removing his left pinky and ring fingers, a result of his previous misdoings. A scar tissue patch created in Photoshop was then tracked & warped into place using Nuke.

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Stereo Photography2

Taking advantage of a rare sunny day in London, I ventured out with my Canon 550D/T2i and tripod to capture some more stereoscopic photographs.

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