Enemy Territory: Quake Wars
was involved in all aspects of level design including initial design
concepts, terrain & architecture blockouts, environment art,
lighting, detailing, scene performance optimisations, multiplayer
AI scripting, and bug fixing. I regularly encouraged the level design
team to strive to improve their Maya modeling skills so that we
could create the appropriate geometry for the situation, be it in
BSP brushes, curve patches or model geometry.